Screenshot of Knock It Off
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2026 · GAME · FOR THE KIDS

Knock It Off

A tap-and-knock game starring my two cats (Waffles and Prince) and their partner in crime, my French bulldog Winston. Built in Godot to learn game dev alongside my kids.

Play ↗ FOR THE KIDS
PLAY AT
knock-it-off.vercel.app
BUILT WITH
Godot 4.6 · GDScript
ROUND LENGTH
45 seconds
PLAYTESTED BY
Three short humans

What it does

You pick a cat. Waffles is the tuxedo. Prince is the white one with attitude. Your cat sits on a kitchen counter, food appears, and you tap to knock it off. Down on the floor: Winston, my French bulldog, waiting with his mouth open. Every piece of food the cat shoves off, Winston scarfs. 45-second rounds. Score. Replay. Repeat.

Why I built it

This game exists because of three real animals and three real kids.

The animals: Waffles and Prince are my cats. Winston is my Frenchie. Their actual relationship in our actual kitchen is the entire premise. The cats knock food off the counter. Winston cleans it up. They have been running this operation, unbidden, for years. I just turned it into a game.

The kids: my three got curious about game development, and I realized my honest answer to “how do you make games?” was I don’t actually know. I’d built every other kind of software, but never a game. So I picked up Godot, partly to make them something they’d love and partly so I could guide them through their own first projects with hands that had actually done it. The real long game here isn’t this game. It’s the next one, which one of them will build.

How it works

What I’m proud of